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Best friends
Divide participants into two
teams.
Take one team to a place where they
can not see the other team.
Participants in each team pair up
and imagine they are best friends.
Participants discuss their lives,
habits, likes/dislikes with their best friend and find five things they have in
common. For example, they both have pet dogs, they both go to the supermarket
every Saturday morning, or they both like cycling.
If there are an odd number of participants,
one team has one set of three best friends.Bring everyone from both teams together.
Participants split up from their best
friend and team, mingle with participants from the other team and explain the
five things they have in common with their best friend.
If the person they are talking to
can correctly guess who their best friend is, they and their best friend are
out of the game and must move to the side or sit down.
If the person they are talking to
can not correctly guess who their best friend is, they can continue to mingle
and meet with other participants.
Eventually, as correct best
friends are guessed and removed from the game, participants from only one team
remain.Game ends when members from only one team remains in the game and all
members from the other team are out of the game.
Winner:
Team whose members remain in the
game at the end.
COP & ROBBER
Put the participants into small
groups.Tell everyone that there was a crime last night.
Someone robbed a bank
between 9pm and 11pm. Take one member from each group out of the room. Choose
one of these as the criminal.
These members are all friends, including the one
criminal. The friends must make a story about last night, claiming to be each
other’s alibi and that they were all together last night.
Before they make the
story, take the criminal away from his/her friends. The friends then have fi ve
minutes to make the story.Tell the other people in the groups (in the room)
that they are all detectives and the people outside are all suspects, but they
have to find out which one of them is the criminal.
They have six minutes to
think of questions to ask all the suspects.At the end of the fi ve minutes, when
the friends have made up a story, they have one minute to quickly tell the
criminal what the story is.
Suspects come back inside the room. One suspect goes
to each group and is questioned. After a certain time, suspects change groups
and are questioned by a new group. Repeat until all groups have questioned all
suspects. At the end, each group discusses who they think the criminal is. Reveal
the criminal.
Note:
The criminal is usually found as having
the least information about last night, as he/she had only one minute to learn
of the story made up by his/her friends, whereas the friends had fi ve minutes
to discuss it in detail
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